AI Insights · Timothy · April 2024
Top 5 Fish Games on iOS in Guatemala - Q1 2024
In Q1 2024, the top fish games on iOS in Guatemala showed varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal interesting trends for each app.
In the first quarter of 2024, the top five fish games on the iOS platform in Guatemala exhibited diverse trends in downloads, revenue, and active user metrics. Here’s a detailed look at the performance of these popular games:
Fishdom by Playrix saw a steady weekly revenue, peaking at approximately $1.5K in the final week of March. Weekly downloads, however, showed a downward trend, starting at 1.2K in early January and dropping to 223 by the end of March. The game’s weekly active users also experienced a decline from 3.2K at the beginning of the quarter to around 2.1K by quarter's end.
Hungry Shark Evolution from Ubisoft had a notable increase in revenue towards the end of March, reaching $219 in the final week. Weekly downloads fluctuated, with a significant spike to 252 in mid-February, but settled at 52 by the end of the quarter. Active users showed a positive trend, increasing from 690 at the start of January to 816 by the end of March.
Aquarium Land - Fishbowl World by HOMA GAMES had modest revenue, with a peak of $13 in mid-February. Downloads remained relatively stable, with a slight increase, peaking at 121 in mid-March. Active users showed a steady pattern, starting at 467 in early January and ending the quarter at 377.
Hungry Shark World, another title from Ubisoft, experienced consistent weekly revenue, peaking at $80 in the last week of March. Downloads were relatively low but saw a significant increase to 101 by the end of March. The game’s active users also showed a positive trend, increasing from 846 at the beginning of January to 768 by the end of the quarter.
Fish.IO - Sushi Battle by ABI GLOBAL LTD. had minimal revenue and downloads throughout the quarter. The game had a small but steady increase in downloads towards the end of March, reaching 13 in the final week. Active users were modest, with 11 recorded in the last week of March.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.